August 22, 2016
FEATURE
One of our goals at GoldFire Studios is to enable amazing communities to grow around amazing games. Internally, we've been trying out a myriad of different ways to push further towards this goal, and what stuck is a system that enables the community to partially police itself. You can read more of the details about how the system works from the rules page, but here are the highlights:

  • The biggest changes have to do with providing non-CA's with chat moderation tools. The new system automatically determines who should have those tools based on various factors (you will receive a popup with more details if/when each of these tools becomes enabled).

  • The first is vote to delete. If you are granted this feature, you'll get a "DEL" button next to chat messages in global chat. If 3 people vote to delete a message, it gets deleted even if there's no CA present (there are safeguards in place to prevent abuse of this feature).

  • The second is something we are calling a blackchip. These are meant to be used when someone is being disruptive in chat or elsewhere and ignores multiple requests to stop. When you give a blackchip, that player is instantly muted from chat for a few minutes (the time increases if multiple people give them one). There are again safeguards in place to prevent abuse of this feature as well.

  • We've made the chat ignore feature easier to use and more functional. Click on a player's avatar in global chat or on tables to get a new "ignore" button. Or, use the new slashcodes /ignore USER and /unignore USER from within any game chat.

  • Added a new ignore list window to the game settings app inside your phone.

  • Added a shortcut key 't' to open the emotes window.

  • Added common phrases to the emotes window to easily say things like "good game" or "thanks" with one click.

  • Added labels in global chat to make it clear what the colored usernames mean.

FEATURE
Missions are another aspect of the game that haven't gotten much love since early beta testing. This all changes with this update:

  • Redesigned the display of your missions list in the top right of the screen. It now shows the mission giver, the associated color, a more obvious progress bar with numerical percent and a live countdown.

  • Redesigned team missions display (including sprints) to now show the player avatars and to order the list by ranking.

  • Got rid of modal windows for mission reviews and created a new full-screen display that makes reading mission information, objectives and other information much easier on any screen size.

  • Created all-new stunning animations for new mission, mission step complete, mission complete and mission failed.

  • Created new sound effects to go along with these new animations.

  • Created a new global queuing system to prevent mission and level up messages from overlapping.

  • The "mission step complete" animation also displays the next step without needing to open the mission review again.

FEATURE
Solitaire has received a laundry list of improvements to culminate in what we think is the best online solitaire game you'll find anywhere:

  • Various graphics improvements including dynamic shadows/lighting, streamlined animations and a new win animation.

  • The stacks of cards now pile up visually rather than just having an extended shadow (for example, you can now accurately see how many cards are left in the deck).

  • Improved performance in various areas, especially when moving cards to new locations.

  • You no longer need to get a card halfway over the destination for it to register. Simply touching it at all will now register the move, greatly improving the "feel" of the gameplay.

  • Various other improvements to the "feel" of gameplay.

  • New sound effects in several areas of the gameplay.

  • Added 5 new solitaire medals.

  • Updated the game stats display along the bottom to be more clear and include the number of moves.

  • Added a new "hint" button if you ever get stuck.

  • Various bug fixes.

UPDATE
When on the floor tab in the editor, the casino will appear as it would outside of the editor so that you can easily preview the changes. When a tile is selected you get the alternate view to make editing easier.
UPDATE
Clicking the currently opened tab on the editor will now close the editor (or open the review display if you have made changes).
UPDATE
Tweaked the style of the vault chips display to better match the metrics displays and to be easier to read.
UPDATE
Increased the opacity of disabled buttons to make the text easier to read.
UPDATE
Added global shortcut key 'e' to open/close editor.
UPDATE
Display of mission givers on mini-map now matches that of the mission review display.
FIX
Ignoring now works correctly in all local/table chats.
FIX
Issue where wall items would sometimes partially show in front of some floor items.
FIX
Various issues caused by certain locations of jumping water fountain items on lot (overlaps, items stuck in vault, etc).
FIX
Two wallpaper options from the old editor are now correctly showing again.
FIX
Made some tweaks and fixes to twirling chip animations.
FIX
Overlapping sounds when spinning daily slots quickly.